How-to: Create Gestures and Animations in SL
-Several options and choice to create gestures and animations in SL-
Organizing gestures and animations into a scenario -from existing scripts
1-http://youtube.com/watch?v=6WKo4G8aQBc&feature=related “How to use gestures”-Thanks Torley
2. http://youtube.com/watch?v=WplYhxyFd3M Speech gestures -copy from library into gesture folder, drag onto avatar to activate. talk to initiate gesture.
3-Organize the animation overrider (ao)
(note: need to find ways to modify the scenarios offered in my current ao. Limited lines of actions? Also, when I first tried my ao, the gestures seemed to stick with the avatar for a while even after the ao is off. A “stop all animations” command was needed to override the ao even after I dropped it off the av.)
.http://secondlife.com/community/resident_resource.php?category=1 animations
communication tools http://secondlife.com/community/resident_resource.php?category=16
4-gesture-scenario for filming:
>Inventory / Create Gesture
>Rename gesture
>Add or Move Up/Down animations/sounds/wait/chat/
>Save
>Preview
>Activate
Make sure that trigger is not used for another gesture
>Change shortkey trigger so that you can start the animation without moving the mouse.
Film gesture with audio
>click F9 (start fiming)
>click F2 (my animation shortkey for “Second Life intro”) & “v” (my shortcut for inworld voice. I set up FRAPS so that it records what it hears -double check Control Panel / Audio /input choice -mine is headphones)
Creating from scratch (’scripting’) gestures and animations
1-not my first choice…ahah. Will get back to this once I figure out scenarios based on existing gestures in my library and what I can find that is full-permission.