It’s a big claim, something we’re quite aware of, but we believe the tech will stand up to rigourous examination. The guys who created this platform pioneered 3D software in the early 90s when their first generation solution, RealityLab, was the market leader (and bought up by Microsoft, for whom they turned it into Direct3D).
Q’s Universality stems from it’s being the result of 10 years worth of engineering aimed at producing a truly adaptable 3D engine that transcends platform and genre by being built to be as widely compatible as possible and as easy to adapt and customise as possible.
We can completely understand people being skeptical, but if you want to make your own judgement on the tech then go to http://www.qubesoft.com and get it touch. If you’re a 3D professional we’ll be more than happy to set up an evaluation for you.
This is a wonderful development, and I really can’t wait to follow this step by step. I certainly would not critic something that I have no experience with nor even had a chance to give it a spin for a trial. “oh my…the promises” was expressed with the stars of Christmas in my eyes and the excitement in my heart.
If you have followed a certain thread on the SLED listserve, you will realize that platform compatibility or cross-over is a topic that has gotten everyone guessing, suggesting, dreaming, hoping and yes, criticizing. As far as I am concerned (I can’t talk for everyone else), this is the first time that I see an application actually proposing universality. So I am quite excited about the potential.
Would you have a free trial period for non-commercial purposes?
To give you an idea of Q’s cross platform abilities as far as the gaming industry is concerned I should mention that it’s already licensed for PS2, PS3 and Wii, can make a DX10 PC shudder with the amount of data it can push through it, it’s also compatible with earlier versions of DX, with Apple and with Linux. We will port it to XBox 360 in due course. It needs floating point technology to work so I’m afraid its ‘universality’ stops at the Nintendo DS and the like. It’s also intended to be genre agnostic – a ghastly term true – but essentially ‘Q’ was created to be used with any sort of game, virtual world or other application – medical imaging or architectural modelling for instance.
As for free trials for non commercial use all I can say is email my colleagues at info@qubesoft.com and ask. We launched ‘Q’ in late February and since then we’ve been very busy handling evaluations. We don’t want to exclude not for profit groups and we will seek mutually agreeable ways to work with organisations, commercial or non commercial both large and small. However if you’re not in a position to pay support costs you will need to make a good case for a free trial. But I can promise you that we’ll give each and every such case a good hearing and will try to accommodate where possible.
best wishes
Jonathan
June 18th, 2008 at 9:48 am
It’s a big claim, something we’re quite aware of, but we believe the tech will stand up to rigourous examination. The guys who created this platform pioneered 3D software in the early 90s when their first generation solution, RealityLab, was the market leader (and bought up by Microsoft, for whom they turned it into Direct3D).
Q’s Universality stems from it’s being the result of 10 years worth of engineering aimed at producing a truly adaptable 3D engine that transcends platform and genre by being built to be as widely compatible as possible and as easy to adapt and customise as possible.
We can completely understand people being skeptical, but if you want to make your own judgement on the tech then go to http://www.qubesoft.com and get it touch. If you’re a 3D professional we’ll be more than happy to set up an evaluation for you.
June 18th, 2008 at 8:36 pm
Jonathan,
This is a wonderful development, and I really can’t wait to follow this step by step. I certainly would not critic something that I have no experience with nor even had a chance to give it a spin for a trial. “oh my…the promises” was expressed with the stars of Christmas in my eyes and the excitement in my heart.
If you have followed a certain thread on the SLED listserve, you will realize that platform compatibility or cross-over is a topic that has gotten everyone guessing, suggesting, dreaming, hoping and yes, criticizing. As far as I am concerned (I can’t talk for everyone else), this is the first time that I see an application actually proposing universality. So I am quite excited about the potential.
Would you have a free trial period for non-commercial purposes?
Best,
June 21st, 2008 at 6:38 am
To give you an idea of Q’s cross platform abilities as far as the gaming industry is concerned I should mention that it’s already licensed for PS2, PS3 and Wii, can make a DX10 PC shudder with the amount of data it can push through it, it’s also compatible with earlier versions of DX, with Apple and with Linux. We will port it to XBox 360 in due course. It needs floating point technology to work so I’m afraid its ‘universality’ stops at the Nintendo DS and the like. It’s also intended to be genre agnostic – a ghastly term true – but essentially ‘Q’ was created to be used with any sort of game, virtual world or other application – medical imaging or architectural modelling for instance.
As for free trials for non commercial use all I can say is email my colleagues at info@qubesoft.com and ask. We launched ‘Q’ in late February and since then we’ve been very busy handling evaluations. We don’t want to exclude not for profit groups and we will seek mutually agreeable ways to work with organisations, commercial or non commercial both large and small. However if you’re not in a position to pay support costs you will need to make a good case for a free trial. But I can promise you that we’ll give each and every such case a good hearing and will try to accommodate where possible.
best wishes
Jonathan