LAWLESS SKY and LITTLE GREEN DRAGON

Archive for July, 2008


Wonderland: 3D collaborative tool

source: http://www.leadingvirtually.com/?p=62

extract: ***

Where is Wonderland going?

Wonderland is impressive for the number and flexibility of features it offers – we describe only some of them here. You can check out the features in the current release (0.4). Upcoming releases will include new features such as enabling avatar posing and improved application sharing (see the roadmap). Project Wonderland’s vision is to create the best possible environment for collaboration in a variety of domains, including business, education, commerce, and entertainment. Because of its open source nature, which allows users to tweak it to suit their purpose, I am confident that Wonderland will find tremendous application in the future.

Similar Articles That Will Interest You:

Rethinking The Value of Virtual Worlds for Virtual Team Collaboration

The Future of Virtual Teams: Collaboration in 3D Web

Leading to Increase Commitment in Virtual World Collaboration

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Quick note to the article’s author about “Nicole was present in the in-world (as they call Wonderland) to receive me”: “in-world” is an expression used by most users of an immersive 3D environment. Not specific to Wonderland or Second Life. And the proper usage would be “Nicole was present in-world to receive me.” (Imagine saying, “Nicole was present outside/inside to welcome me.”

Well, looks like it’s time to take a dive and jump inside Wonderland for a tour.

Zonja Capalini’s machinima tips

source: http://www.flickr.com/photos/zonja/sets/72157605194470169/

I get a lot of questions about how I prepare my videos. Here are some tips:

1) The built-in video capture feature of the SL client is broken, deprecated, and will be removed in a future release. There are a number of programs to capture video, I’m using FRAPS, it’s unexpensive and works very well.

2) I’m using Sony Vegas Movie Studio Platinum for editing. Again, it’s unexpensive and it has a lot of nice features.

3) I shoot all my footage at 1024×768, 30 fps. To generate the uploadable movies, I create Windows Media 9 movies at 640×480, 23.9 fps, “good” quality, music at VBR quality.

4) The extreme WindLight settings I use come from experimenting. I start with some extreme preset, like “Sailor’s delight”, and begin to play with the sliders.

5) You can get really amazing effects with water by playing with the Fresnel parameters.

3D modelling free download

trueSpace Download

Choose the files you wish to download below:
Thank You
Please download the files from the links provided below:
Download trueSpace7.6 full installation (software and all libraries) – 130MB
Download trueSpace7.6 PDF Manual – 51MB

Download trueSpace7.6 Videos – 132MB Once you’ve downloaded and installed the software, be sure to read through the Manual

free music downloads

Not that I am THAT cheap, but since I am getting serious at trying out serious post-production editing with my Machinima, i am looking for music I can add to my videos without running into copyright issues. Eventually, I’d like to promote in-world artists. In the meantime:

http://www.mp3.com/free-music/

SL scripting

http://blog.secondlife.com/2008/07/19/get-started-scripting-with-autoscript-video-tip-of-the-week-42/

and autoscript from Hilary Mason

http://www.3greeneggs.com/autoscript/

New widget :Niftymaps.com

visitor map

S4S -download

Mac or Window: http://web.mit.edu/~eric_r/Public/S4SL/

Scratch for Second Life

S4S Tutorial http://web.mit.edu/~eric_r/Public/S4SL/tutorial/index.html

Getting Started with Scratch For Second Life (S4SL)

1. Set up

  • Download S4SL
  • Launch S4SL by double clicking “Scratch for Second Life”
    • Due to a bug, you may have better results if you drag Scratch.image and drop it onto “Scratch for Second Life” rather than double-clicking the .app or .exe file
  • Log into Second Life
    • Resize your Second Life window so that it can be side by side with S4SL
      • To resize, drag it from the bottom right corner
      • Also, you can quickly switch between the two applications by pressing alt-tab (windows) or apple-tab (mac)
2. Make an Object

  • In Second Life, switch to build mode
    • click on the blue “build” button at the bottom of your screen
  • Create an object (a prim)
    • click the create button at the top of the edit window, pick a shape below that, then click the wand on the ground to create it
3. Make a Script

  • Switch back to S4SL
  • Start with a “hat” block
    • Click “control” to see the control blocks
    • Pick one of the first five of these orange blocks (like “when I am touched”), and drag it to the scripting area on the right.
    • These are the “hat” blocks. They are different ways to make a program run.
    • For example, “when I am touched” makes the blocks connected below run when you click on the object. Here’s what the others do:
      • “When I receive” runs when you chat a particular message.
      • “When I collide” runs when an avatar bumps into the object.
      • “When I am created” runs when the script is first saved, and when the object is rezzed (like when it is pulled out of your inventory)
      • “Forever” runs over and over, ten times per second.
  • Add a command by snapping it onto the bottom of the stack
    • Most of the other blocks are commands.
    • For example, click on “looks” tab, and drag out a “say” block. You can change the text in the say block.
    • If you connect this below the “When I am touched” block, your object will say something when you touch it.
    • Experiment with other blocks!
    • You can also open up the sample projects that come with S4SL to get ideas.

4. Copy the script into your object

  • In S4SL, click the “copy linden script” button. This puts your code on the clipboard.
  • Switch back to SL
  • Create a new script for your object
    • In the edit window for your object, click more, click on the content tab, and click the”New Script…” button.
    • Double click on the “New Script” that appears.
    • A script window will open, and your object will run the default script (and say “Hello, Avatar”)
  • Paste in your script
    • You want to replace the script that is there with the one you have on the clipboard
    • In the script window, select all, then paste, then save
      • If paste does not work, sorry! This is a bug that we are still working on. You can help us fix it by providing as much information as possible about the computer you are using. Here are some workarounds:
        • Paste into a text editor, select all, copy that text, and then paste into second life
        • Try a windows computer (so far we have only seen this problem on macs)
    • A quick way to do this is with the keyboard shortcuts
      • On windows: ctrl-a, ctrl-v, ctrl-s
      • On mac: apple-a, apple-v, apple-s
    • Once your script has saved, close the window and switch out of build mode
    • Now you can test your object. For example, click on it to see if it says something
    • Repeat! Try things out!

Things to make:

  • Plants that react to people passing by
  • A pet that does tricks when you give it chat commands
  • Toys that change color, spin, or turn invisible
  • A floor that reacts when you step on it
  • A house with doors and windows that automatically open and close
  • Interactive clothing or other crazy things you can attach to your body
  • Whatever else you can imagine!

Other fun stuff to try:

  • Use your own sounds: the sound block lets you can type in the name of a sound you want your object to play. You will need to put a sound with this exact name in the inventory of the object.
  • Make many: Try making a bunch of copies of your object, for example a whole floor made of “intelligent” tiles (like the image above showing the sample project “rainbow floor tile”). Just make a single tile, then shift-drag to copy one object, or even copy a group of selected objects.
  • Make things that communicate: Use “broadcast …” and “when I receive …” to make multiple objects communicate with each other (see the “door” and “rainbow floor tile” examples)
  • Memory: Use variables to store numbers in your object so it can remember things
  • Logic: Use the conditionals if and if-else to compare things to each other
  • Sharing code: To share code, you can try the “paste script” button. To use it:
    • In SL, open an existing object with S4SL code inside (say, created by another person who has made the scripts visible to you)
    • Open the LSL script window, select all, and copy it
    • In S4SL, click “paste script” to regenerate the blocks for that script
    • This is an experimental feature! Thanks to Jens Moenig for Squeak code to save and load scratch blocks in XML format. Any bugs introduced here are mine.
Things to watch out for (known issues):

  • The blocks in the “pen” category for drawing lines will not work unless your object has in its inventory a special object called “lineSegment.” Contact me if you are interested and I can get you a copy of this object (eric_r at mit dot edu)
  • If you rotate your object using SL build mode, the move and point-toward commands may not behave as you expect.
    • One workaround is to use these blocks only with objects that you have not manually rotated.
    • For shapes that you need to rotate, or for more complicated shapes, you can link together multiple objects. Just be sure to put your script into a prim that has not been manually rotated.
  • Special characters in variable names, broadcasts and when-I-receive may cause problems
  • Scripts that have multiple loops running simultaneously, especially with wait blocks, may not behave as you expect
  • Please do not resize the S4SL window (nothing will break, it will just look weird)

Google Lively -in the works for a year, now out-

Jeremy Kemp generously informed the SLED community on July 11, 2008 that he received inside info on Lively. Here is the link to his interview with ASU EdTec Sandra Andrews:
http://amazon.sjsu.edu/html-jkemp/SandraA_ASU_Lively.mp3

In this 30-minute interview she outlines general features, strengths and weaknesses of Lively as a teaching and learning tool and just a few hints on what’s next.

Other links of her projects:
http://whatscool.asu.edu
http://beta.asu.edu/myworld
http://alti.asu.edu

Some more background on this:
There were early rumors of this work in September:
http://www.virtualworldsnews.com/2007/09/google-testing-.html

Also related: Google Sketchup models were rezzed in Multiverse in October: http://tinyurl.com/2fl88b

And don’t forget the Linden Lab CEO/CTO gave a bare-all demo on Google campus back in March ‘06:
http://video.google.com/videoplay?docid=-5182759758975402950

More mock up of what a 3D gadget MIGHT be like:
http://googledesktopapis.blogspot.com/2008/07/gadgets-in-another-dimension.html

Also among the Google goodies, lively connection via cellphone (new cellphone OS: http://code.google.com/android

Cool pics on my rezed

http://www.rezed.org/profile/SabineReljicWillowShenlin

“Social Presence in Virtual Worlds” Featured on RezEd!

Woot! and top of the most active groups too! Groovy! Thanks to all the interested and participating members.

socialpresenceinvwjuly14.bmp

Google Lively -Willow’s World

Interesting. I”ll be keeping tag on this and collect info, vid and all regarding Google Lively. Apparently there are great educ potentials for this.

in the meantime, come and visit me at Willow’s World. Currently, Le Petit Prince and the Rose are checking out the view.

LIvely.bmpgreat