Archive for the ‘Dissertation’
January 24th, 2008 by educedge
- Wardrip-Fruin, N., & Harrigan, P. (Eds.). (2006). First Person : New Media as Story, Performance, and Game. Boston, MA: The MIT Press.
- Yee, N., Bailenson, J.N., Urbanek, M., Chang, F., Merget, D. (in press). The Unbearable Likeness of Being Digital: The Persistence of Nonverbal Social Norms in Online Virtual Environments. The Journal of CyberPsychology and Behavior. http://www.nickyee.com/pubs/Yee,%20Bailenson,%20Urbanek,%20Chang%20&%20Merget%20-%20SL%20NonVerbal.pdf
- Young, J., Jones, G., & Kalinowski, K. (2005). Virtual learning environments Technology for interactive class discussion. Paper presented at the 4th International conference on Technology in Teaching and Learning in Higher Education, Beijing, China.
- Young, J., Jones, G., & Kalinowski, K. (2005). Virtual learning environments Technology for interactive class discussion. Paper presented at the 4th International conference on Technology in Teaching and Learning in Higher Education, Beijing, China.
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January 24th, 2008 by educedge
- Thomson, J. A., Tolmie, A. K., Foot, H. C., Whelan, K. M., Sarvary, P., & Morrison, S. (2005). Influence of Virtual Reality Training on the Roadside Crossing Judgments of Child Pedestrians. Journal of Experimental Psychology: Applied, 11(3), 175-186.
- Tolhuizen, J. H. (1996). MUDs, MOOs, MUSHes and more: Using text-based virtual worlds to teach communication. Indiana: ERIC.
- Volet, S., & Wosnitza, M. (2004). Social Affordances and Students’ Engagement in Cross-National Online Learning: An Exploratory Study. Journal Of Research in International Education, 3(1), 5-29.
- Vreman-de Olde, C., & de Jong, T. (2006). Scaffolding learners in designing investigation assignments for a computer simulation. Journal of Computer Assisted Learning, 22(1), 63-73.
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January 24th, 2008 by educedge
- Sanchez, J. (2007). A Sociotechnical Analysis of Second Life in an Undergraduate English course. Proceedings of World Conference on Educational Multimedia,Hypermedia and Telecommunications 2007. Chesapeake, VA: AACE.
- Sanchez, J. (2007). Second Life: An Interactive Qualitative Analysis. In C. Crawford et al. (Eds.), Proceedings of Society for Information Technology and Teacher Education International Conference 2007 (pp. 1240-1243). Chesapeake, VA: AACE.
- Schank, P., Fusco, J., Coleman, C., & Korbak. (1999, December). Knowledge Building in Tapped In and ChemSense. Paper presented at the Computer Support for Collaborative Learning ‘99 Workshop on the Design and Assessment of Knowledge-Building Environments, Stanford, CA.
- Schank, P., Harris, Z., & Schlager, M. (2002, November). Painting a Landscape onto Tapped In 2. Paper presented at the Computer Support for Collaborative Learning 2002 Workshop on the Role of Place in Virtual Community, New Orleans, LA. http://tappedin.org/tappedin/web/papers/2003/TPDBarab.pdf
- Schlager, M., & Fusco, J. (2004). Teacher professional development, technology, and communities of practice: Are we putting the cart before the horse? In S. Barab, R. Kling & J. Gray (Eds.), Designing for virtual communities in the service of learning. Cambridge, UK: Cambridge University Press.
- Schlager, M., Fusco, J., & Schank, P. (2002). Evolution of an On-line Education Community of Practice. In K. A. Renninger & W. Shumar (Eds.), Building Virtual Communities: Learning and Change in Cyberspace (pp. 129-158). New York: Cambridge University Press.
- Schlager, M., Schank, P., & Godard, R. (1996, November). Serious Uses of MUDs: Tapped In to Teacher Professional Development: An On-line Conference Center for Education Communities. Paper presented at the Computer Support for Collaborative Work, Boston, MA. http://tappedin.org/tappedin/web/papers/1996/cscw96.html
- Schroeder, R. (2002). The social Life of Avatars; Presence and Interaction in Shared Virtual Environments. New York: Springer
- Schroeder, R. & Axelsson, A-S, (2006). Avatars at Work and Play: Collaboration and Interaction in Shared Virtual Environments. New York: Springer
- Sidman-Taveau, R., & Milner-Bolotin, M. (2001). Constructivist inspiration: A project-based model for L2 learning in virtual worlds. Austin, TX: University of Texas Foreign Language Education Program.
- Stoermer, R., Mager, R., Roessler, A., Mueller-Spahn, F., & Bullinger, A. H. (2000). Monitoring Human-Virtual Reality Interaction: A Time Series Analysis Approach. CyberPsychology & Behavior 3(3), 401-406.
- Sung, W.-T., & Ou, S.-T. (2002). Learning Computer Graphics using Virtual Reality Technologies Based on Constructivism – Case study of the WebDeGrator System. Interactive Learning Environments, 10(3), 177-197.
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January 24th, 2008 by educedge
- Ruddle, R. A., Payne, S. J., & Jones, D. M. (1997). Navigating Buildings in “Desk-Top” Virtual Environments: Experimental Investigations Using Extended Navigational Experience. Journal of Experimental Psychology: Applied, 3(2), 143-159.
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January 24th, 2008 by educedge
- Ondrejka, C. (2003, November, 2003). Escaping the Gilded Cage: User Created Content and Building the Metaverse. Paper presented at the The State of Play: Law, Games, and Virtual Worlds, New York Law School. http://www.nyls.edu/pdfs/escapefinal.pdf
- Ondrejka, C. R. (2004). A piece of place: Modeling the digital on the real in Second Life [Electronic Version]. Retrieved April 15, 2006 from http://ssrn.com/abstract=555883.
- Polin, L. (2000, April, 2000). Affordances of a VR World as a Place for Learning: Discourse Patterns and Contextualization Cues Framing Learning Experiences for Adults in a Real-time, Text-based, Virtual Reality Setting. Paper presented at the AERA Symposium, New Orleans, LA. http://lrs.ed.uiuc.edu/aera00/47.47/polin
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January 24th, 2008 by educedge
- Manusov, V. L. & Patterson, M. L., eds. (2006). The Sage Handbook of Nonverbal Communication.
- Mehrabian, A. (1967). Attitudes inferred from nonimmediacy of verbal communication. Journal of Verbal Learning and Verbal Behavior, 6, 294-295.
- Mehrabian, A. (1981). Silent messages. Implicit communication of emotions and attitudes (2nd ed.). Belmont, CA: Wadsworth.
- Modjeska, D., & Chignell, M. (2003). Individual differences in exploration using Desktop VR. Journal of the American Society for Information Science and Technology, 54(3), 216-228.
- Moore, P. (1995). Learning and teaching in virtual worlds: Implications of virtual reality for education. Australian Journal of Educational Technology, 11(2), 91-102.
- Moreno, R., & Mayer, R. E. (2004). Personalized messages that promote science learning in virtual environments. Journal of Educational Psychology, 96(1), 165-173.
- Moreno, R., & Mayer, R. E. (2005). Role of Guidance, Reflection, and Interactivity in an Agent-Based Multimedia Game. Journal of Educational Psychology, 97(1), 117-128.
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January 24th, 2008 by educedge
- Kazuaki, T., Tomoaki, O., Norihiro, A., & Horikazu, T. (2003). Verbal/nonverbal communication between man and Avatar in virtual mechanical assembly training system. Third International Conference on Virtual Reality and Its Application in Industry. Edited by Pan, Zhigeng; Shi, Jiaoying. Proceedings of the SPIE, Volume 4756, pp. 142-151. Retrieved at http://adsabs.harvard.edu/abs/2003spie.4756..142t
- Kozma, R., & Schank, P. (1997). Virtual Places for Collaborative Science Simulations. BioQuest Notes(Spring 1997).
- Kujampaa, T., & Manninen, T. (2003). Supporting visual elements of non-verbal communication in computer game avatars. In Proceedings of Level Up – Digital Games Research Conference. Copier, M., and Raesseus, J. (eds), Universiteit Utrecht, pp. 220-233. Retrieved at http://ludocraft.oulu.fi/publications/DGRC_2003_NVC_Avatars.pdf
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January 24th, 2008 by educedge
- Hampel, T. (2002). sTeam–Providing primary media functions for web-based computer-supported cooperative learning. Germany.
- J.G., J. (2004). 3D graphical MOO for internet-based distributed learning: First year results. Paper presented at the National Educational Computing Conference, New Orleans, LA.
- Jacobs, G. E. (2004). Complicating contexts: Issues of methodology in researching the language and literacies of Instant Messaging. Reading Research Quarterly, 39(4), 394-406.
- Jensen, J. F. (1999). 3D inhabited virtual worlds: Interactivity and interaction between avatars, autonomous agents, and users. Denmark.
- Jones, J. G. (2003). Design and implementation of an educational 3D MOO. Paper presented at the Association for Educational Communications and Technology, Anaheim, CA.
- Jones, J. G. (2003). Using next generation 3D graphical MOOs for internet-based distributed learning. Paper presented at the National Educational Computing Conference, Seattle, WA.
- Jones, J. G. (2004). Content Migration between 3D Online Learning Environments. Paper presented at the L.O.W. International Conference on 3D Educational Environments, Helsinki, Finland. http://courseweb.unt.edu/gjones/wp1004.html
- Jones, J. G. (2004). 3D on-line distributed learning environments: An old concept with a new twist. Paper presented at the Society for Information Technology and Teacher Education International Conference Atlanta, GA.
- Jones, J. G. (2006). Accelerating Online Text-based Discourse via 3D Online Learning Environments. Paper presented at the Society for Information Technology and Teacher Education International Conference, Orlando, FL.
- Jones, J. G., & Bronack, S. C. (in press). Rethinking cognition, representations, and processes in 3D online social learning environments. In D. Gibson, C. Aldrich & M. Prensky (Eds.), Games and Simulations in Online Learning (Vol. 2, pp. 107-147). Hershey, PA: Idea Group.
- Jones, J. G., & Hicks, J. (2004). Logo goes 3D. Paper presented at the Society for Information Technology and Teacher Education International 2004, Atlanta, GA.
- Jones, J. G., & Hicks, J. (2004). Touring mars online, real-time, and in 3D for educators and students. Paper presented at the Emerging Technologies and Theories for Teaching and Learning, Bloomington, IN.
- Jones, J. G., Morales, C., & Knezek, G. (2004). Student attitudes towards an integrated 3D learning environment. Paper presented at the World Conference on Educational Multimedia, Hypermedia & Telecommunications, Lugano, Switzerland.
- Jones, J. G., Morales, C., & Knezek, G. A. (2005). 3D Online Learning Environments: Examining Attitudes Toward Information Technology Between Students in Internet-Based 3D and Face-to-Face Classroom Instruction. Educational Media International, 42(3), 219-236.
- Jones, J. G., & Overall, T. (2004, February). Changing logo from a single student system to a 3D on-line student collaboratory/participatory shared learning experience. Paper presented at the Texas Computer Educators Association, Austin, TX.
- Jones, S. (2006). Reality and virtual reality: When virtual and real worlds collide. Cultural Studies, 20(2-3), 211-226.
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January 24th, 2008 by educedge
- Fabri, M., Moore D. J., & Hobbs, D. J. (1999). The Emotional Avatar: Nonverbal Communication between Inhabitants of Collaborative Virtual Environments. Retrieved at http://citeseer.ist.psu.edu/582112.html
- Foreman, J. (2004). Game-based learning: How to delight and instruct in the 21st Century. EDUCAUSE Review, 39(5), 50(52-54), 56.
- Franchi, J. (1994). Virtual reality: An overview. TechTrends 39(1), 23-26.
- Ge, X., Lee, J., & Yamashiro, K. A. (2003). Role-playing a legend in virtual reality. Academic Exchange Quarterly 7(2), 257-261.
- Gesture-Based Communication in Human-Computer Interaction: International Gesture Workshop, GW’99, Gif-sur-Yvette, France, March 1999. Proceedings The Series (see google book search)
- Guynup, S. L. (2003). From GUI to gallery: A study of online virtual environments. Paper presented at the Museums and the Web, Charlotte, NC.
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January 24th, 2008 by educedge
- Calef, C., Vilbrandt, T., Vilbrandt, C., Goodwin, J., & Goodwin, J. (2002, April 17-20, 2002). Making It realtime: Exploring the use of optimized realtime environments for historical simulation and education. Paper presented at the Museums and the Web 2002, Boston, MA.
- Carlin, A. S., Hoffman, H. G., & Weghorst, S. (1997). Virtual reality and tactile augmentation in the treatment of spider phobia: A case report Behaviour Research and Therapy, 35(2), 153-158.
- Carlson, S. (2002). Can Grand Theft Auto inspire professors? Educators say the virtual worlds of video games help students think more broadly. Journal of Higher Education, 49(49), A31-A33.
- Chen, C. J., Toh, S. C., & Fauzy, W. M. (2004). The theoretical framework for designing desktop virtual reality-based learning environments. Journal of Interactive Learning Research, 15(2), 147(121).
- Chung, D. (2005). Something for Nothing: Understanding Purchasing Behaviors in Social Virtual Environments. CyberPsychology & Behavior, 8(6), 538-554.
- De Antonio, A. (2000). Nonverbal communication and believable interaction in virtual environments. http://www.i3net.org/ser_pub/annualconf/abstracts/index.html
- Dede, C. (1995). The evolution of constructivist learning environments: Immersion in distributed, virtual worlds. Educational Technology, 35(5), 46-52.
- Dede, C. (2000). The Role of Emerging Technologies for Knowledge Mobilization, Dissemination, and Use In Education: Office of Educational Research and Improvement, U.S. Department of Education. http://www.virtual.gmu.edu/EDIT895/knowlmob.html
- Dede, C., Brown L’Bahy, T., & Whitehouse, P. (2002). Designing and Studying Learning Experiences That Use Multiple Interactive Media To Bridge Distance and Time. In C. Vrasidas & G. V. Glass (Eds.), Current Perspectives on Applied Information Technologies: Distance Education. http://www.lesley.edu/faculty/tbrownlb/T502/index.htm
- Delwiche, A. (2003, November, 2003). MMORPG’s in the College Classroom. Paper presented at the The State of Play: Law, Games, and Virtual Worlds, New York Law School. http://www.nyls.edu/pdfs/delwiche.pdf
- Di Blas, N., Paolini, P., & Hazan, S. (2003). The SEE experience: Edutainment in 3D virtual worlds. Paper presented at the Museums and the Web 2003, Charlotte, NC.
- Dickey, M. D. (2005). Brave New (Interactive) Worlds: A Review of the Design Affordances and Constraints of Two 3D Virtual Worlds as Interactive Learning Environments. Interactive Learning Environments, 13(1-2), 121-137.
- Dickey, M. D. (2005). Three-dimensional virtual worlds and distance learning: two case studies of Active Worlds as a medium for distance education. British Journal of Educational Technology, 36(3), 439-451.
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January 24th, 2008 by educedge
- Albert, G. (2005). Scene Perception, Gaze Behavior, and Perceptual Learning in Virtual Environments. CyberPsychology & Behavior, 8(6), 592-600.
- Angel, R., Bronack, S., Cheney, A., Gilman, R., Riedl, R., Sanders, R., Tashner, J. ( 2006 , October ). Teaching IT through learning communities in a 3D immersive world âÃÂàThe Evolution of Online Instruction. Chapter in Distance Learning for Real-Time and Asynchronous Information Technology Education.
- Antonijevic, S. (forthcoming, March 2008). From Text to Gesture Online: A Microethnographic Analysis of Nonverbal Communication in the Second Life Virtual Environment. Information, Communication, and Society. Ed. C. Haythornthwaite and B. Wellman (AoIR Special Issue).
- Banos, R. M., Botella, C., Garcia-Palacios, A., Villa, H., Perpia, C., & Alcaiz, M. (2000). Presence and reality judgment in virtual environments: A unitary construct? CyberPsychology & Behavior, 3(3), 327-335.
- Barab, S. A., Hay, K. E., Barnett, M., & Squire, K. (2001). Constructing virtual worlds: Tracing the historical development of learner practices. Cognition and Instruction 19(1), 47-94. http://inkido.indiana.edu/research/onlinemanu/papers/cogin.pdf
- Barrientos, F. (2000). Continuous control of avatar gesture. International Multimedia Conference. Proceedings of the 2000 ACM workshops on Multimedia, pp5-8. http://portal.acm.org/citation.cfm?id=357744.357747
- Bricken, W. (1991). Extended abstract: A formal foundation for cyberspace. In S.K. Helsel (Ed.), Beyond the vision: The technology, research, and business of virtual reality. (Proceedings of the Second Annual Conference of Virtual Reality, Artificial Reality, and Cyberspace: San Francisco, September.) Westport: Meckler.
- Bricken, M., & Byrne, C. M. (1992). [Summer students in virtual reality: A pilot study on educational applications of virtual reality technology. Seattle: Washington Technology Center. http://www.hitl.washington.edu/projects/education/psc/psc.html
- Bronack, S., Riedl, R., Tashner, J. ( 2006, October). An Examination of the Influences of a Social Constructivist Conceptual Framework on Creating a Virtual World for Graduate Teaching and Learning. League of Worlds International Conference. http://www.leagueofworlds.com
- Bronack, S., Cheney, A., Gilman, R., Riel, R., Tashner, J. ( 2007 , January ). Learning Communities in 3D Immersive Worlds: Evolving Online Instruction. Hawaii International Conference on Education. http://www.hiceducation.org/EDU2007.pdf
- Bronack, S., Cheney, A., Gilman, R., Riedl, R., Sanders, R., and Tashner, J. ( 2007, January ). Communities in 3D Immersive Worlds: Evolving Online Instruction. Proceedings of the Hawaii International Conference on Education. Honolulu, HI.
- Bronack, S., Cheney, A., Gilman, R., Riedl, R., and Tashner, J. (2007, April ). Crossing Continents: Bringing Teachers and Learners Together Through a 3D Immersive World. TechLearning. http://techlearning.com/story/showArticle.php?articleID=196604336
- Bronack, S., Cheney, A., Gilman, R., Riedl, R., and Tashner, J. (2007 , October ). Education in the Zone: Dynamic Learning Communities in a 3D Virtual World. IADIS International Conference Web Based Communities Book of Proceedings. Salamanca, Spain .
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