COTS: Commercial Off The Shelf. e.g: The Sims, Creatures-Exodus, StarWars Lego, Spore (one sure hopes sometime in this century!),
COTS gone online: The Sims, Creatures, (possibly the last stages of Spore),
MOVUG: Massively Online Virtual Universe Game – Entropia Universe, DotSoul Cyberspace
MUVEs: MultiUser Virtual Environments – Second Life, Active Worlds, There, Kaneva,
MMORPG: Massive Multiple Online Role Playing Games – World of Warcraft (WoW), EverQuest, Neverwinter Nights, Meridian 59, The Realm, Nexux-The Kingdom of the Winds,
Games v. Simulations definitions (from Goknur Kaplan Akilli (2007). Games and Simulations: A New Approach in Education? Gibson, D., Aldrich, C., & Prensky, M. (Eds). Games and Simulations in Online Learning: Research and Development Frameworks. Hershey, PA: Idea Group Inc.)
G&S:
- Gredler (1996): experiential learning
- Turkle (1984) “beyond thinking”
Games:
- Prensky (2001) “organized play”
- Heinich, Molenda, Russell, and Smaldino (2002) “an activity, in which participants follow prescribed rules that differ from those of real life [while] striving to attain a challenging goal”
- Dempsey, Rasmussen, and Lucassen (1996) “any overt instructional or learning format that involves competition and is rule-guided”
- Akilli (2007) “a competitive activity that is creative and enjoyable in its essence, which is bounded by certain rules and requires certain skills”
Simulations
- Baudrillard (1983), Heinich et al. (2002) an interactive abstraction or simplification of some real life
- Alessi & Trollip (2001), Reigeluth & Schwartz (1989), Thurman (1993): any attempt to imitate a real or imaginary environment or system
- Tessmer, Jonassen, & Caverly (1989) “a simulated real life scenario displayed on the computer, which the student has to act upon”
- Akilli (2007) “game-like learning environment, which will be defined as authentic or simulated places, where learning is fostered and supported especially by seamless integration of motivating game elements, such as challenge, curiosity, and fantasy” (p5).