LAWLESS SKY and LITTLE GREEN DRAGON

Archive for the ‘How-To’


SurveyMonkey embeds videos!

howdy friends,

I am so excited about this that I’ve got to share.

You mostly realized by now that you must pay for a professional account on SurveyMonkey in order to get unlimited questions for your surveys (otherwise limited to 10 questions).

This also allows you to request for the html to be activated on your account (only professional accounts get it). Just email SurveyMonkey and they do it within the hour (I found the activation request link when I looked in the FAQs and click on ‘how to add html in my survey’). This means -among other things- that you can embed a video in your Survey! For that, go to your video hosting location, YouTube, Veoh, whatever, collect the html code (i.e., copy from the ‘embed’ window provided by the host), paste it in your SurveyMonkey window (in the edit page of course). save. et voila.

Your students now do not need to exit the Survey in order to watch your video (or listen to your podcast, view a picture, etc.). Once they are done, they can continue to the post survey or whatever else you need them to do.

Isn’t this excellent? no need to build a website! It’s all confined to your survey page!

ok, that’s for my discoveries today. And thanks again Lorah.

The Voki

You can insert your voki anywhere. voki.com provides you with the codes depending on the destination. Very easy. However if you need any help, my suggestion is to touch all the options on the voki.com page to see what’s there. Also, check Sue Waters Edublog page on how to add the voki to a wordpress blog and her reference to Helen Otway post for usage suggestions:

“Here are some ideas for using Vokis in an educational context in your classroom which Helen Otway summarised from a Classroom2.0 discussion :-

  1. Students can create avatars that are similar in looks or personalities and record a message that tells about themselves.
  2. Students can exchange these avatars with e-pals either within their own setting or anywhere in the world.
  3. Students can generate questions to ask their avatar e-pals.
  4. ESL (English as a Second Language) students can use the speaking avatars to practice and listen to their speech. They may use the computerised voice first then record their own voice when they feel more comfortable. Writing, reading and pronunciation are all practised.
  5. Students can create an avatar that resembles a character from a story, add a setting and give it speech. The speech could be from the story or a creative point of view (POV) from the character on an event.

Go ahead and add your ideas of Voki application in a class2.0 practice.

Zonja Capalini’s machinima tips

source: http://www.flickr.com/photos/zonja/sets/72157605194470169/

I get a lot of questions about how I prepare my videos. Here are some tips:

1) The built-in video capture feature of the SL client is broken, deprecated, and will be removed in a future release. There are a number of programs to capture video, I’m using FRAPS, it’s unexpensive and works very well.

2) I’m using Sony Vegas Movie Studio Platinum for editing. Again, it’s unexpensive and it has a lot of nice features.

3) I shoot all my footage at 1024×768, 30 fps. To generate the uploadable movies, I create Windows Media 9 movies at 640×480, 23.9 fps, “good” quality, music at VBR quality.

4) The extreme WindLight settings I use come from experimenting. I start with some extreme preset, like “Sailor’s delight”, and begin to play with the sliders.

5) You can get really amazing effects with water by playing with the Fresnel parameters.

SL scripting

http://blog.secondlife.com/2008/07/19/get-started-scripting-with-autoscript-video-tip-of-the-week-42/

and autoscript from Hilary Mason

http://www.3greeneggs.com/autoscript/

S4S -download

Mac or Window: http://web.mit.edu/~eric_r/Public/S4SL/

Scratch for Second Life

S4S Tutorial http://web.mit.edu/~eric_r/Public/S4SL/tutorial/index.html

Getting Started with Scratch For Second Life (S4SL)

1. Set up

  • Download S4SL
  • Launch S4SL by double clicking “Scratch for Second Life”
    • Due to a bug, you may have better results if you drag Scratch.image and drop it onto “Scratch for Second Life” rather than double-clicking the .app or .exe file
  • Log into Second Life
    • Resize your Second Life window so that it can be side by side with S4SL
      • To resize, drag it from the bottom right corner
      • Also, you can quickly switch between the two applications by pressing alt-tab (windows) or apple-tab (mac)
2. Make an Object

  • In Second Life, switch to build mode
    • click on the blue “build” button at the bottom of your screen
  • Create an object (a prim)
    • click the create button at the top of the edit window, pick a shape below that, then click the wand on the ground to create it
3. Make a Script

  • Switch back to S4SL
  • Start with a “hat” block
    • Click “control” to see the control blocks
    • Pick one of the first five of these orange blocks (like “when I am touched”), and drag it to the scripting area on the right.
    • These are the “hat” blocks. They are different ways to make a program run.
    • For example, “when I am touched” makes the blocks connected below run when you click on the object. Here’s what the others do:
      • “When I receive” runs when you chat a particular message.
      • “When I collide” runs when an avatar bumps into the object.
      • “When I am created” runs when the script is first saved, and when the object is rezzed (like when it is pulled out of your inventory)
      • “Forever” runs over and over, ten times per second.
  • Add a command by snapping it onto the bottom of the stack
    • Most of the other blocks are commands.
    • For example, click on “looks” tab, and drag out a “say” block. You can change the text in the say block.
    • If you connect this below the “When I am touched” block, your object will say something when you touch it.
    • Experiment with other blocks!
    • You can also open up the sample projects that come with S4SL to get ideas.

4. Copy the script into your object

  • In S4SL, click the “copy linden script” button. This puts your code on the clipboard.
  • Switch back to SL
  • Create a new script for your object
    • In the edit window for your object, click more, click on the content tab, and click the”New Script…” button.
    • Double click on the “New Script” that appears.
    • A script window will open, and your object will run the default script (and say “Hello, Avatar”)
  • Paste in your script
    • You want to replace the script that is there with the one you have on the clipboard
    • In the script window, select all, then paste, then save
      • If paste does not work, sorry! This is a bug that we are still working on. You can help us fix it by providing as much information as possible about the computer you are using. Here are some workarounds:
        • Paste into a text editor, select all, copy that text, and then paste into second life
        • Try a windows computer (so far we have only seen this problem on macs)
    • A quick way to do this is with the keyboard shortcuts
      • On windows: ctrl-a, ctrl-v, ctrl-s
      • On mac: apple-a, apple-v, apple-s
    • Once your script has saved, close the window and switch out of build mode
    • Now you can test your object. For example, click on it to see if it says something
    • Repeat! Try things out!

Things to make:

  • Plants that react to people passing by
  • A pet that does tricks when you give it chat commands
  • Toys that change color, spin, or turn invisible
  • A floor that reacts when you step on it
  • A house with doors and windows that automatically open and close
  • Interactive clothing or other crazy things you can attach to your body
  • Whatever else you can imagine!

Other fun stuff to try:

  • Use your own sounds: the sound block lets you can type in the name of a sound you want your object to play. You will need to put a sound with this exact name in the inventory of the object.
  • Make many: Try making a bunch of copies of your object, for example a whole floor made of “intelligent” tiles (like the image above showing the sample project “rainbow floor tile”). Just make a single tile, then shift-drag to copy one object, or even copy a group of selected objects.
  • Make things that communicate: Use “broadcast …” and “when I receive …” to make multiple objects communicate with each other (see the “door” and “rainbow floor tile” examples)
  • Memory: Use variables to store numbers in your object so it can remember things
  • Logic: Use the conditionals if and if-else to compare things to each other
  • Sharing code: To share code, you can try the “paste script” button. To use it:
    • In SL, open an existing object with S4SL code inside (say, created by another person who has made the scripts visible to you)
    • Open the LSL script window, select all, and copy it
    • In S4SL, click “paste script” to regenerate the blocks for that script
    • This is an experimental feature! Thanks to Jens Moenig for Squeak code to save and load scratch blocks in XML format. Any bugs introduced here are mine.
Things to watch out for (known issues):

  • The blocks in the “pen” category for drawing lines will not work unless your object has in its inventory a special object called “lineSegment.” Contact me if you are interested and I can get you a copy of this object (eric_r at mit dot edu)
  • If you rotate your object using SL build mode, the move and point-toward commands may not behave as you expect.
    • One workaround is to use these blocks only with objects that you have not manually rotated.
    • For shapes that you need to rotate, or for more complicated shapes, you can link together multiple objects. Just be sure to put your script into a prim that has not been manually rotated.
  • Special characters in variable names, broadcasts and when-I-receive may cause problems
  • Scripts that have multiple loops running simultaneously, especially with wait blocks, may not behave as you expect
  • Please do not resize the S4SL window (nothing will break, it will just look weird)

How To Capture a Screen Shot of your Desktop in Windows

OK, I kept seeing desktop screen shots everywhere and I kept thinking that I really REALLY should know how to do this. The friend I usually go to for these titbits has a Mac….yep. That does not take me very far on my PC…so why do i go to her? Because she is brilliant at figuring out SL and other cool gadgets.
Anyway, I finally did what I should have done gazillions of years ago: googling. And here is the 10 steps to an active window screen shot.
“…
Difficulty: Easy
Time Required: 1 minute

Here’s How:

  1. Press the Print Screen key on your keyboard. It may be labeled [PrtScn].
  2. Open an image editing program, such as Microsoft Paint.
  3. Go to the Edit menu and choose Paste.
  4. If prompted to enlarge the image, choose Yes.
  5. Optional: Use your image editor’s crop tool to crop out unnecessary portions of the screen shot.
  6. Go to the File Menu and choose Save As.
  7. Navigate to the folder where you want to save the image.
  8. Type a file name for the image.
  9. Select a file type.
  10. Click the Save button.

(source: http://graphicssoft.about.com/cs/general/ht/winscreenshot.htm)

And you can get the short video tutorial here: http://video.about.com/graphicssoft/WinXPScreenshot-mov.–8z.htm

…”

I love it when learning something is that simple.

Universal 3D platform/client?

oh my…..the promises! Read on:

http://www.virtualworldsnews.com/2008/06/qube-software-a.html

Machinima in RC8

mmmmm, it appears that it might take a bit more than 5 minutes to figure out FRAPS recording in RC8. Apparently something is not working with the lipsync. It’s not working when I start recording. Maybe it’s my headset. I did not take it with me this weekend. I”ll try again on Tuesday, once i’m back home.

Lipsync is working though. That’s cool. Even if it’s just RC8.

Chat bots

How about having a bot as a teaching sidekick?

http://www.slexchange.com/modules.php?name=Marketplace&file=item&ItemID=536457

Updating: “How-to: Create gestures and animations”

I found a couple of good videos today on voice gestures and other tutorials on animations. I just added the link to my original post.

I have been trying to get to the Lindens or even Torley to ask about the company’s research on social presence and avatar animation. no answer so far.

My first Machinima

I am so happy Happy HAPPY! I think that the hardest is over now. i will just need to start polishing my filming techniques and my post-production editing creativity.

http://willowshenlin.blip.tv

This was done for the CALICO 2008 that I was not able to attend at the last minute. So in order not to let my co-presenter dry without my input on our presentation about bringing MIT’s Cultura to SL, I offered to create a Machinima to replace the SL demonstration I was going to do in San Francisco.

My next item on my to-do list:
1-Download the full version FRAPS.
2-Organize the gestures in categories in my inventory
3-Figuring out the gesture edit “bug”(?): not updating my list of gesture choices in the active animation/gestures
4-Emailing the links to colleagues to get fresh reactions to the movie (reaction to avatar appearance and immediacy behavior)
5-Prepare a questionnaire to have the CALICO audience give their reactions.