LAWLESS SKY and LITTLE GREEN DRAGON


VW Census

“Demographics of Virtual Worlds”, by Jeremiah Spence (2008, in Journal of Virtual Worlds Research, pdf)

Abstract

Virtual worlds, as both a concept and an industry, has changed radically over the past 10 years, from a toy for the technological elite, to an over-hyped marketing phenomenon, to a needed reexamination of the uses and utility of virtual world technologies and experiences, as provided in this paper. Within academia there are a number of issues that require further examination. The academic community appears to be divided into four camps: 1. those who embrace virtual worlds; 2. those who ignore the shifting use of technology; 3. those who are aware but have not yet explored the technology; and 4. those who are entirely unaware that virtual worlds exist. There is an overwhelming focus of research, publications and funding on a single virtual world: Second Life, which does not serve more than a fraction of the entire population utilizing virtual worlds or similar technologies. An overview of the size, shape and forms of virtual worlds may have a positive impact on both of these issues. This paper presents an in-depth survey and analysis of virtual worlds and related technologies. (abstract: http://www.jvwresearch.org/v1n2_spence.html

The Virtual Worlds Research Consortium (http://vwrc.org) is planning to launch a large census project covering social virtual worlds, opensims, and mmorpgs over the next couples months.  VWRC is actively seeking partners for this project.

Intellagirl at http://ubernoggin.com/archives/383
“As some of you may know, as part of my dissertation research I’ve been noting the presence of ten facets present in virtual worlds. It’s taken me about 18 months to do it but I’ve noted the facets in over 70 worlds. If you’re interested in the chart I’ve published it here:
http://spreadsheets.google.com/pub?key=pgKqGR6eOiPOKjMG9f856Sw

Wonderland: 3D collaborative tool

source: http://www.leadingvirtually.com/?p=62

extract: ***

Where is Wonderland going?

Wonderland is impressive for the number and flexibility of features it offers – we describe only some of them here. You can check out the features in the current release (0.4). Upcoming releases will include new features such as enabling avatar posing and improved application sharing (see the roadmap). Project Wonderland’s vision is to create the best possible environment for collaboration in a variety of domains, including business, education, commerce, and entertainment. Because of its open source nature, which allows users to tweak it to suit their purpose, I am confident that Wonderland will find tremendous application in the future.

Similar Articles That Will Interest You:

Rethinking The Value of Virtual Worlds for Virtual Team Collaboration

The Future of Virtual Teams: Collaboration in 3D Web

Leading to Increase Commitment in Virtual World Collaboration

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Quick note to the article’s author about “Nicole was present in the in-world (as they call Wonderland) to receive me”: “in-world” is an expression used by most users of an immersive 3D environment. Not specific to Wonderland or Second Life. And the proper usage would be “Nicole was present in-world to receive me.” (Imagine saying, “Nicole was present outside/inside to welcome me.”

Well, looks like it’s time to take a dive and jump inside Wonderland for a tour.

mirror neurons

http://www.pbs.org/wgbh/nova/sciencenow/video/3204/q01.html